I've recently started a full-time job at
Standard Chartered. Before that I was doing an internship with
Credit Suisse, where I spent a reasonable amount of time doing F# programming. Before I started F# I had 6 years of Haskell experience, plenty of C# experience, but little exposure to ML. I've now had 3 months to experiment with F#, using an old version (the one before the latest Community Technology Preview) and here are my impressions.
F# is a functional language from Microsoft, previously a Microsoft Research language, which is moving towards a fully supported language. F# is based on ML, and some (perhaps many) ML programs will compile with F#. At the same time, F# has complete access to the .NET framework and can interoperate with languages such as C#. F# is a hybrid language - at one extreme you can write purely functional ML, and at the other extreme you can write imperative C#, just using a different syntax. F# seems to be designed as a practical language - it isn't elegant or small, but does interoperate very nicely with every .NET feature.
The LanguageThe F# language is based on ML, with the addition of indentation based layout, and many of the weaknesses in F# come from ML. F# is certainly more verbose than Haskell: in some places you need an extra keyword (often a
let); pattern matching is not nearly as complete; the indentation isn't as natural as Haskell. However there are some nice syntactic features in F# that are not in Haskell, including generalised list/array/sequence comprehensions and active patterns.
The type checker in F# is powerful, but unpredictable. I often get surprised by where type annotations need to go, particularly when working with .NET object types. The tuple type is treated specially in many cases, and this also leads to surprise - inserting or removing a pair of brackets can effect the type checker. Much of this complexity is necessary to manage the interaction with .NET, but it does complicate the language. Unfortunately, even with the advanced type features in F#, there are no type classes. The lack of type classes precludes the standard implementation of things such as
Uniplate and
QuickCheck. However, F# does have some nice reflection capabilities, and often entirely generic implementations can be given using reflection. There is certainly an interesting design trade-off between reflection based operations and type classes, something I have looked at in the past and hope to explore again in future.
F# is an impure language, which offers some practical benefits from Haskell, but also encourages a less functional style. In Haskell I sometimes work within a localised state monad - F# makes this much more natural. The impurity also allows simple interaction with .NET. Having programmed with an impure language I did find myself reaching for localised state much more often - and was occasionally tempted into using global state. In most cases, this state became problematic later. Before using F# I thought purity was a good thing, now I'm convinced that purity is a good thing but that impurity is often very useful!
Haskell could learn some things from F#. Every statement in F# must either be bound to a value or evaluate to
(). In Haskell it is possible to write
do mapM f xs; return 1. Any experienced Haskell programmer should spot that the
mapM is a space leak (it should be
mapM_), but the type system doesn't enforce it. In F# the type system does. The change in Haskell is simple, and in my opinion, desirable.
The PlatformF# is a fully fledged member of the .NET platform. You can write a class in VB.NET, write a derived class in F#, and then derive from that class in C#. All the languages can produce and consume the same libraries. This integration with .NET allows companies that already use the Microsoft tools to easily migrate - even on a function by function basis. However, the combination of both an imperative framework and a functional language at some times leads to confusing choices. All of the standard .NET libraries work with arrays, but for a functional program the list is a more natural type. F# provides both, and it was never clear which I should use where, leading to lots of conversions. The .NET libraries are very powerful, but often are overly imperative. For example, the XSD libraries (Xml Schema Description) are very imperative - you have to create objects, mutate properties, then make calls. However, in Haskell, I probably wouldn't have had
any XSD support, certainly nothing as well-supported as in .NET.
The Tool ChainThe most impressive aspect of F# is the integration with the Visual Studio environment. F# contains a debugger, profiler, auto-completion, identifier lookup and many other tools. While other functional languages have some of these tools, the Visual Studio environment tends to have very refined and polished implementations. The integration with F# is sometimes a little fragile, or at least was in the version I was using, but the tools are already very powerful and are likely to continue to improve.
OverallThe F# language isn't the most beautiful language ever, but it's not bad. The integration with .NET is incredible, and while this requires compromises in the language, the benefits are considerable. I still prefer Haskell as a language, but for many users the tool chain is a more important consideration, and here F# excels.
This post was brought to you by Ctrl and v, as the computer I am currently using doesn't have a # key!Update: I'd recommend reading Vesa Karvonen's comment below - he has additional perspectives on F# from a more ML perspective.