Friday, April 28, 2017

HLint on Travis/Appveyor

Summary: Running HLint on your CI is now quick and easy.

I've always wanted to run HLint on my continuous integration servers (specifically Travis for Linux and Appveyor for Windows), to automatically detect code that could be improved. That has always been possible, and packages like lens and freer-effects have done so, but it was unpleasant for two reasons:

  • Setting up a custom HLint settings file and applying these settings was a lot of upfront work.
  • Building hlint on the CI server could be quite slow.

With HLint v2.0.4, both of these issues are addressed. I am now running HLint as standard for many of my projects. The two steps are outlined below.

Setting up custom HLint settings

Locally run hlint . --default > .hlint.yaml and it will generate a file which ignores all hints your project currently triggers. If you then run hlint . there will be no warnings, as the ignore settings will automatically be picked up. Check in .hlint.yaml.

Later, as a future step, you may wish to review your .hlint.yaml file and fix some of the warnings.

Running HLint on the server

There are now precompiled binaries at GitHub, along with scripts to download and execute them for each CI system. In both cases below, replace ARGUMENTS with your arguments to hlint, e.g. . to check the current directory.

On Travis, execute the following command:

wget https://raw.github.com/ndmitchell/hlint/master/misc/travis.sh -O - --quiet | sh -s ARGUMENTS

On Appveyor, add the following statements to .appveyor.yml:

- set PATH=C:\Program Files\Git\mingw64\bin;%PATH%
- curl -ohlint.bat -L https://raw.githubusercontent.com/ndmitchell/hlint/master/misc/appveyor.bat
- hlint ARGUMENTS

Since these are precompiled binaries the additional time required to run HLint should be minimal.

Thursday, April 06, 2017

HLint 2.0 - with YAML configuration

Summary: I've just released HLint 2.0, which lets you configure the rules with a YAML file.

I've just released HLint 2.0 to Hackage. HLint has always been configurable by writing a specially crafted Haskell file (e.g. to ignore certain hints or add new ones). With HLint 2.0 we now support YAML configuration files, and moreover encourage them over the Haskell format.

New Features of 2.0

Perhaps the most useful feature of this version is that HLint will search the current directory upwards for a .hlint.yaml file containing configuration settings. If a project includes a .hlint.yaml in the root then you won't need to pass it on the command line, and there's a reasonable chance any editor integration will pick it up as well. This idea was shamelessly stolen from Stylish Haskell.

HLint configuration files have also moved from Haskell syntax with special interpretation to YAML syntax. The Haskell syntax had become quite overloaded and was increasingly confused. The YAML syntax gives a fresh start with a chance to properly specify configuration directly rather than encoding it as Haskell expressions. The YAML configuration format enables a few features in this release, and going forward should enable more. To create a template .hlint.yaml file run hlint --default > .hlint.yaml. HLint continues to work without a configuration file.

In addition to a bunch of little hints, there is now a hint to suggest giving modules explicit export lists. I tend to always favour export lists, using module Foo(module Foo) where in the rare case they seem genuinely too much work. If you object to the hint, simply add to .hlint.yaml:

- ignore: {name: Use module export list}

On the other extreme, if you always want to require a complete and explicit export list (banning the trick above) do:

- warn: {name: Use explicit module export list}

Which enables the off-by-default hint requiring an explicit list. To see which off-by-default hints your program triggers pass the command line argument --show.

The biggest new hint is that you can now mark certain flags/extensions/imports/functions as being restricted - maintaining either a whitelist or blacklist and exceptions. As an example, HLint itself contains the restrictions:

- functions:
  - {name: unsafeInterleaveIO, within: Parallel}
  - {name: unsafePerformIO, within: [Util.exitMessageImpure, Test.Util.ref]}
  - {name: unsafeCoerce, within: []}

These unsafe functions can only be used in the modules/functions listed (or nowhere for unsafeCoerce), ensuring no code sneaks in unexpectedly. As another example:

- flags:
  - default: false
  - {name: [-fno-warn-incomplete-patterns, -fno-warn-overlapping-patterns]}

Here we have used default: false to say that any flags not explicitly allowed cannot be used. If someone accidentally checks in development code with {-# OPTIONS_GHC -w #-} then HLint will catch it. This restriction feature is particularly designed for code reviews.

What Might Have Broken

This release changes a lot of stuff. I am aware the following will no longer work:

  • The HLint2 API has been deleted - I don't think anyone was using it (the HLint and HLint3 ones remain unchanged). I'll continue to evolve the API in future releases.
  • The Haskell configuration file no longer has a way of importing other configuration files. At the same time I made it so the default configuration file and internal hints are always included, which I hopefully offsets most of the impact of ignoring hint imports.
  • I may have broken some other things by accident, but that's why there is a bug tracker.

At the moment the Haskell and YAML configuration files are both supported. However, I'll be phasing out the Haskell configuration in the future, and encourage people to move to the YAML. The conversion should be pretty simple.

Monday, April 03, 2017

Code Review Reviewed

Summary: I used to be mildly against code review on all merges. Now I'm for it. Code review is a good idea for knowledge sharing, not spotting bugs.

For my open-source projects, I accept pull requests from external contributors which I review, but my contributions are probably not routinely looked at by anyone else. I suspect most non-huge open-source projects follow the same pattern. For larger projects code review seems more common, but far from ubiquitous.

Until recently, I was in favour of occasional code review, e.g. towards the end of a project taking a look at the code. The problem with that approach is that it is hard to find the right time - at the end there is little appetite for large-scale refactoring and when the project is busy cranking out code there is no time and the code is still changing. While I was a fan of this idea in theory, it never worked in practice.

Some teams use code review on every merge to master, perhaps several times per person per day. That's something I used to disagree with, but I asked some smart people, and their explanations changed my opinion. The important realisation was thinking about what code review is for.

  • Checking the code works: NO. Code review is not about checking the code works and is bug free. I have tests, and leverage the type system, which is meant to convince me and other readers that my code is correct. For certain very sensitive bits a second set of eyes checking for bugs may be useful, but if all your code is that sensitive it will also be bug-ridden. However, code review may spot the absence or inadequacy of tests.
  • Checking simple rules and conventions: NO. Often projects have rules about which packages/extensions can be used, tab width and line length etc. While these checks can be carried out by a human, they are much better automated. Even when "code reviewing" students work at York University (aka marking) it quickly became clear that I was wasting time on trivialities, and thus wrote HLint to automate it.
  • High-level design: A BIT. Code review should think about the high-level design (e.g. should this be a web server or command line tool), but often the code is too detailed to properly elucidate these choices. High-level design should usually be done on a bug tracker or whiteboard before writing code.
  • Mid-level design: YES. Code review is often very good at challenging details around the mid-level design - e.g. does the choice of Text vs ByteString make sense, is there some abstraction that needs introducing. The author of some code is often heavily influenced by the journey they took to get to some point, by seeing code without that history a reviewer can often suggest a better approach.
  • Spreading knowledge: YES. Code review is great for spreading knowledge of the code to others in the team. Code review requires the code to be written in such a way that someone else can understand it, and ensures that there is someone else who is familiar with it. For larger projects that's invaluable when someone goes on holiday.
  • Team cohesion: YES Code review requires different members of the team to share their work with each other, and to have an appreciation of what other people are working through and the challenges it presents. It's all too easy to declare a problem "easy" without understanding the details, and code review removes that temptation.
  • Training: YES. Code review is also good for teaching new techniques and approaches to the submitter. As an example, some problems are trivial to solve with a generics library, yet some programmers aren't familiar with any - code review helps with ongoing training.

In contrast, I think the disadvantages of code review all revolve around the time required:

  1. It takes other peoples time to do the review, when they could be doing something else.
  2. It takes the submitters time waiting for a review - often the next step is hard to do without the previous step being agreed. As a result, I think code review work should be prioritised.
  3. As a consequence of the two previous issues, code review changes the "unit of work", leading to more changes in a single bundle.

These issues are real, but I think the benefit of knowledge sharing alone outweighs the cost.