Sunday, May 08, 2011

CmdArgs is not dangerous

Summary: CmdArgs can be used purely, and even if you choose to use it in an impure manner, you don't need to worry.

As a result of my blog post yesterday, a few people have said they have been put off using CmdArgs. There are three reasons why you shouldn't be put off using CmdArgs, even though it has some impure code within it.

1: You can use CmdArgs entirely purely

You do not need to use the impure code at all. The module System.Console.CmdArgs.Implict provides two ways to write annotated records. The first way is impure, and uses cmdArgs and &=. The second way is pure, and uses cmdArgs_ and +=. Both ways have exactly the same power. For example, you can write either of:


sample = cmdArgs $
Sample{hello = def &= help "World argument" &= opt "world"}
&= summary "Sample v1"

sample = cmdArgs_ $
record Sample{} [hello := def += help "World argument" += opt "world"]
+= summary "Sample v1"


The first definition is impure. The second is pure. Both are equivalent. I prefer the syntax of the first version, but the second version is not much longer or uglier. If the impurities scare you, just switch. The Implicit module documentation describes four simple rules for converting between the two methods.

2: You do not need to use annotated records at all

Notice that the above module is called Implicit, CmdArgs also features an Explicit version where you create a data type representing your command line arguments (which is entirely pure). For example:


arguments :: Mode [(String,String)]
arguments = mode "explicit" [] "Explicit sample program" (flagArg (upd "file") "FILE")
[flagOpt "world" ["hello","h"] (upd "world") "WHO" "World argument"
,flagReq ["greeting","g"] (upd "greeting") "MSG" "Greeting to give"
,flagHelpSimple (("help",""):)]
where upd msg x v = Right $ (msg,x):v


Here you construct modes and flags explicitly, and pass functions which describe how to update the command line state. Everything in the Implicit module maps down to the Explicit module. In addition, you can use the GetOpt compatibility layer, which also maps down to the Explicit parser.

Having written command line parsers with annotated records, I'd never go back to writing them out in full. However, if you want to map your own command line parser description down to the Explicit version you can get help messages and parsing for free.

3: I fight the optimiser so you don't have to

Even if you choose to use the impure implicit version of CmdArgs, you don't need to do anything, even at high optimisation levels. I have an extensive test suite, and will continue to ensure CmdArgs programs work properly - I rely on it for several of my programs. While I find the implicit impure nicer to work with, I am still working on making a pure version with the same syntax, developing alternative methods of describing the annotations, developing quasi-quoters etc.

Saturday, May 07, 2011

CmdArgs - Fighting the GHC Optimiser

Summary: Everyone using GHC 7 should upgrade to CmdArgs 0.7. GHC's optimiser got better, so CmdArgs optimiser avoidance code had to get better too.

Update: Has this post scared you off CmdArgs? Read why CmdArgs is not dangerous.

CmdArgs is a Haskell library for concisely specifying the command line arguments, see this post for an introduction. I have just released versions 0.6.10 and 0.7 of CmdArgs, which are a strongly recommended upgrade, particular for GHC 7 users. (The 0.6.10 is so anyone who specified 0.6.* in their Cabal file gets an automatic upgrade, and 0.7 is so people can write 0.7.* to require the new version.)

Why CmdArgs is impure

CmdArgs works by annotating fields to determine what command line argument parsing you want. Consider the data type:


data Opts = Opts {file :: FilePath}


By default this will create a command line which would respond to myprogram --file=foo. If instead we want to use myprogram foo we need to attach the annotation args to the file field. We can do this in CmdArgs with:


cmdArgs $ Opts {file = "" &= args}


However, CmdArgs does not have to be impure - you can equally use the pure variant of CmdArgs and write:


cmdArgs_ $ record Opts{} [file := "" += args]


Sadly, this code is a little more ugly. I prefer the impure version, but everything is supported in both versions.

I am still experimenting with other ways of writing an annotated record, weighing the trade-offs between purity, safety and the syntax required. I have been experimenting with pure variants tonight, and hope in a future release to make CmdArgs pure by default.

GHC vs CmdArgs

Because CmdArgs uses unsafe and untracked side effects, GHC's optimiser can manipulate the program in ways that change the semantics. A standard example where GHC's optimiser can harm CmdArgs is:


Opts2 {file1 = "" &= typFile, file2 = "" &= typFile}


Here the subexpression "" &= typFile is duplicated, and if GHC spots this duplication, it can use common sub-expression eliminate to transform the program to:


let x = "" &= typFile in Opts2 {file1 = x, file2 = x}


Unfortunately, because CmdArgs is impure, this program attaches the annotation to file1, but not file2.

This optimisation problem happens in practice, and can be eliminated by writing {-# OPTIONS_GHC -fno-cse #-} in the source file defining the annotations. However, it is burdensome to require all users of CmdArgs to add pragmas to their code, so I investigated how to reduce the problem.

Beating GHC 6.10.4

The key function used to beat GHC's optimiser is &=. It is defined as:


(&=) :: (Data val, Data ann) => val -> ann -> val
(&=) x y = addAnn x y


In order to stop CSE, I use two tricks. Firstly, I mark &= as INLINE, so that it's definition ends up in the annotations - allowing me to try and modify the expression so it doesn't become suitable for CSE. For GHC 6.10.4 I then made up increasingly random expressions, with increasingly random pragmas, until the problem went away. The end solution was:


{-# INLINE (&=) #-}
(&=) :: (Data val, Data ann) => val -> ann -> val
(&=) x y = addAnn (id_ x) (id_ y)

{-# NOINLINE const_ #-}
const_ :: a -> b -> b
const_ f x = x

{-# INLINE id_ #-}
id_ :: a -> a
id_ x = const_ (\() -> ()) x


Beating GHC 7.0.1

Unfortunately, after upgrading to GHC 7.0.1, the problem happened again. I asked for help, and then started researching GHC's CSE optimiser (using the Hoogle support for GHC I added last weekend - a happy coincidence). The information I found is summarised here. Using this information I was able to construct a much more targeted solution (which I can actually understand!):


{-# INLINE (&=) #-}
(&=) x y = addAnn x (unique x)

{-# INLINE unique #-}
unique x = case unit of () -> x
where unit = reverse "" `seq` ()


As before, we INLINE the &=, so it gets into the annotations. Now we want to make all annotations appear different, even though they are the same. We use unique which is equivalent to id, but when wrapped around an expression causes all instances to appear different under CSE. The unit binding has the value (), but in a way that GHC can't reduce, so the case does not get eliminated. GHC does not CSE case expressions, so all annotations are safe.

How GHC will probably defeat CmdArgs next

There are three avenues GHC could explore to defeat CmdArgs:


  • Reorder the optimisation phases. Performing CSE before inlining would defeat everything, as any tricks in &= would be ignored.

  • Better CSE. Looking inside case would defeat my scheme.

  • Reduce unit to (). This reduction could be done in a number of ways:

    • Constructor specialisation of reverse should manage to reduce reverse to "", which then seq can evaluate, and then eliminate the case. I'm a little surprised this isn't already happening, but I'm sure it will one day.

    • Supercompilation can inline recursive functions, and inlining reverse would eliminate the case.

    • If GHC could determine reverse "" was total it could eliminate the seq without knowing it's value. This is somewhat tricky for reverse as it isn't total for infinite lists.





Of these optimisations, I consider the reduction of unit to be most likely, but also the easiest to counteract.

How CmdArgs will win

The only safe way for CmdArgs to win is to rewrite the library to be pure. I am working on various annotation schemes and hope to have something available shortly.

Sunday, May 01, 2011

Searching GHC with Hoogle

Summary: Hoogle can now search the GHC source code. There are also lots of small improvements in the latest version.

A few weeks ago Ranjit Jhala asked me for help getting Hoogle working on the GHC documentation. As a result of this conversation, I've now released Hoogle 4.2.3, and upgraded the Hoogle web tool.

For GHC developers

You can search the GHC documentation using the standard Hoogle website, for example: llvm +ghc

To search within a package simply write +package in your search query. The ghc package on Hoogle includes all the internals for GHC.

If you want to search using the console, you can install Hoogle and generate the GHC package database with:


cabal update
cabal install hoogle
hoogle data default ghc


You can now perform searches with:


hoogle +ghc llvm


For all Hoogle users

The new release of Hoogle contains a number of small enhancements:


  • The web server has been upgraded to Warp. I'll write a blog post shortly on the move to Warp - but generally it's been a very positive step.

  • Some of the snippets of documentation have been fixed, where the markup was interpreted wrongly.

  • There is only an expand button next to the documentation if there is more information to expand.

  • Some iPad integration, so you can now add it to your home page with a nice icon.

  • Work on a deployment script to automate uploading a new version to the web server, which will allow for more frequent updates (until now it took over 2 hours to deploy a new version).

  • Updates as some web resources moved around, particularly the Haskell Platform cabal file.



The theory behind Hoogle

I'll be talking about the theory behind type searching in Hoogle at Trends in Functional Programming 2011 in Madrid in a few weeks time. It's not too late to register.

Friday, April 29, 2011

Darcs for my Wife

Summary: Using the version control system Darcs is simple. This document describes the commands I use in my workflow.

Darcs is my favourite version control system because of its simple user interface. I am able to do everything I need with a handful of simple commands. I work with darcs as a single user, without branches, occasionally accepting small external contributions. This guide is designed to provide a sufficient reference for a someone who isn't a computer expert to continue using Darcs after their friendly comp-sci has set up the SSH bits for them (e.g. my wife).

A Darcs repository (or repo) is a set of changes (sometimes referred to as patches). There are three places changes may live:


  • Remote Repo, such as on community.haskell.org.

  • Local Repo, on your computer. You may have many local repos all using the same remote repo, especially if you use multiple computers.

  • Local Changes, modifications you have made to your local repo, by editing files.



The way changes move between locations is described by:



Basic Commands

I use four commands daily, shown in red on the above diagram, which are:


  • darcs pull - copy changes from the remote repo to your local repo. Use pull at the beginning of the day, and during the day if you are sharing a remote repo with other people.

  • darcs whatsnew - see what local changes you have made. A useful flag is --summary, which lists only the names of files which have changed.

  • darcs record - after you have decided to keep your changes, use record to store them in your local repo.

  • darcs push --no-set-default ndm@code.haskell.org:/srv/code/hoogle - at the end of the day use push to move your changes to the remote repo. This command is the most tricky to use, you need SSH access to the server and need to use the file path of the repo, not the URL exposed by the website. I recommend writing a .bat file to automate this command, or using the neil push command if appropriate.



In addition to the four commands above, there are two additional basic commands that are used more rarely:


  • darcs add filename - tell darcs that you have created a new file that should be kept in the repo. If you forget to add a file, darcs will not store it for you.

  • darcs mv oldname newname - rename a file stored in darcs. Use this command instead of directly renaming the file using a file explorer.



Creating Repos

Usually I work with existing repos, but it's useful to know how to create new repos:


  • darcs init - create an empty remote repo, with no changes in it. This command is usually run on the server.

  • darcs get http://code.haskell.org/hoogle - create a new local repo based on a remote repo.



Advanced Commands

These commands are useful to correct mistakes, but they aren't essential - you can do everything you need without them.


  • darcs revert - undo local changes that have not yet been recorded.

  • darcs unrecord - undo a previous record command. Do not unrecord if you have pushed the changes, or have done substantial work since the initial record. Instead, manually create a new change undoing the previous record, and record that.



Collaboration Commands

If you are accepting occasional contributions from other people, you will need the following commands:


  • darcs send -o filename.patch - make a file containing all the changes in your local repo, but not in the remote repo. This file can be emailed to other people.

  • darcs apply filename.patch - apply a set of changes sent to you by email.



Conclusion

Effective use of darcs requires only a few simple commands, with only a few command line switches. This guide includes all the commands I ever use. Darcs rarely surprises me, and I think it is a suitable version control system for people who are familiar with the command line, but aren't computer experts.

Sunday, March 20, 2011

Experience Report: Functional Programming through Deep Time

My wife has just completed a draft of the experience report she's intending to submit to ICFP 2011. It's called Functional Programming through Deep Time:

This experience report describes how Haskell was used to model the beginnings of complex life on Earth. My work combines ecological modeling in Haskell with statistical analysis in R, to answer some long standing paleontological questions. For my work, I found that neither Haskell nor R was suffcient - statistical analysis in Haskell is overly burdensome, while R lacks the structure to express complex algorithms in a maintainable manner. The reaction from my colleagues has ranged from indifferent to excited - but I have yet to tempt any of them over to the pure side!


I initially persuaded my wife to switch to Haskell, but since then, I have had little involvement with her code. If you have any feedback for her (ideally before Wednesday!) please leave it in the comments.

Sunday, March 13, 2011

Hoogle for your language (i.e. F#, Scala, ML, Clean...)

Summary: If you offer to help, I'll make Hoogle search your statically typed functional language.

Hoogle is a search engine for Haskell functions, that allows you to search by either name, or by type. But very little of Hoogle is actually Haskell specific - most is applicable to any language with a Hindley-Milner based type system.

Recently I have been asked by several people what they can do to allow Hoogle to search their preferred language. There are four steps to integrating a language with Hoogle, detailed below. If you are interested in helping please email me - I already have volunteers for both F# and Scala, but additional volunteers for other languages are welcome.

To allow searching a language from Hoogle, there are four steps:

1) A volunteer needs to generate some Hoogle input files containing details of the modules/functions/packages etc. to be searched. These files should be plain text, but can be in a language specific format - i.e. ML syntax for type signatures. For a rough idea of how these files could look see this example - for Haskell I get these files from Hackage. The code to generate these input files can be written in any language, and can live outside Hoogle.

2) Someone needs to write a parser that converts these language specific inputs into internal Hoogle representations. The equivalent code for Haskell is in the Hoogle repo. If a volunteer writes this code, I'll happily use it. If I have to write this code then that's OK, although I might take a bit longer. This code needs to be written in Haskell and live inside Hoogle.

At this stage, Hoogle will be able to search the new language. The remaining stages will just make the experience more pleasant.

3) Someone needs to write a query parser for the language, inside Hoogle. I may do this, as I'm intending to rewrite the Haskell query parser anyway, and I could probably find some savings by doing them together. This code needs to be written in Haskell and live inside Hoogle.

4) A volunteer would be useful to keep the function definitions up to date, generate new definitions, and ensure they get uploaded.

Email me if you want to volunteer!

Sunday, February 13, 2011

Corner Cases And Zero (and how WinForms gets it wrong)

Summary: Zero is a perfectly good number and functions should deal with it sensibly. In WinForms, both the Bitmap object and the DrawToBitmap function fail on zero, which is wrong. Functional programming (and recursion) make it harder to get the corner cases wrong.

Lots of programming is about reusing existing functions/objects. Many types have natural corner cases, e.g. an empty string, the number zero, and an array with zero elements. If the functions you reuse don't deal sensibly with corner cases your functions are likely to contain bugs, or be more verbose in working around other peoples bugs.

C#/WinForms has bugs with zero

Let's write a function in C#/WinForms which given a Control (something that can be displayed) produces a Bitmap of how it will be drawn:


public Bitmap Draw(Control c)
{
Bitmap bmp = new Bitmap(c.Width, c.Height);
c.DrawToBitmap(bmp, new Rectangle(0, 0, c.Width, c.Height));
return bmp;
}


Our function Draw makes use of the existing WinForms function DrawToBitmap:


void Control.DrawToBitmap(Bitmap bitmap, Rectangle bounds)


The function DrawToBitmap draws the control into bitmap at the position specified by bounds. This function is useful, but impure (it mutates the bitmap argument), and somewhat fiddly (bounds have to satisfy various invariants with respect to the bitmap and the control). Our Draw function only handles the common case where you want the entire bitmap, but is pure and simpler. (Our Draw function can be renamed DrawToBitmap and added as an extension method of Control, making it quite convenient to use.)

Unfortunately our Draw function has a bug, due to the incorrect handling of zero in the functions we rely on. Let's consider a control with width 0, and height 10. First we crash with the exception "Parameter is not valid." when executing:


new Bitmap(0, 10);


Unfortunately the .NET Bitmap type doesn't allow bitmaps which don't contain any pixels. This limitation probably comes from the CreateBitmap Win32 API function, which doesn't allow empty bitmaps. The result is that our function cannot return a 0x10 bitmap, meaning that lots of nice properties (e.g. the resulting bitmap will be the same size as the control) are necessarily violated. We can patch around the limitations of Bitmap by writing:


Bitmap bmp = new Bitmap(Math.Max(1, c.Width), Math.Max(1, c.Height));


This change is horrid, but it's the best we can do within the limitations of the .NET Bitmap type. We run again and now get the exception "targetbounds" when executing:


c.DrawToBitmap(bmp, new Rectangle(0, 0, 0, 10));


Unfortunately DrawToBitmap throws an exception when either the width or height of the bounds is zero. We have to add another workaround to avoid calling DrawToBitmap in these cases (or at this stage perhaps just add an if at the top which returns early if either dimension is 0). The Bitmap limitation is annoying but somewhat understandable - it is driven by legacy code. However, DrawToBitmap could easily have been modified to accept 0 width or height and simply avoid doing anything, which would be the only sensible behaviour at this corner case.

The problem with bugs in corner cases is that they propagate. Bitmap has a limitation, so everything which uses Bitmap inherits this limitation. The DrawToControl function has a bug, so everything built on top of it has a bug (or needs to include a workaround). The documentation for Bitmap and DrawToControl doesn't mention that they fail at corner cases, which is unfortunate.

Induction for Corner Cases

One of the advantages of functional programming is that defining functions recursively forces you to consider corner cases. Consider the Haskell function replicate, which takes a number and a value, and repeats the value that number of times. To define the function it is natural to use recursion over the number. This scheme leads to the definition:


replicate 0 x = []
replicate n x = x : replicate (n-1) x


The function replicate 0 'x' returns []. To get the corner case wrong would have required additional effort. As a result, most Haskell functions work the way you would expect in corner cases - and consequently functions built from them also work sensibly in corner cases. When programming in Haskell my code is less likely to fail in corner cases, and more likely to work first time.

Exercise

As a final thought exercise, consider the following function:


orAnd :: [[Bool]] -> Bool


Where orAnd [[a,b],[c,d]] returns True if either both a and b are True, or if both c and d are True. What should [] return? What should [[]] return? If you write this function recursively (or on top of other recursive functions such as or/and) there will be a natural answer. Writing the function imperatively makes it hard to ensure the corner cases are correct.

Sunday, January 23, 2011

Hoogle Embed

Summary: Hoogle Embed lets you include a small interactive Hoogle search box on your web page.

I have just released Hoogle 4.2, which adds the feature Hoogle Embed, letting you embed a small Hoogle powered search box on any web page. For an example, visit the Hoogle page on my website, and try typing "database" in the search box on the right. You should see:



As you type, the search box will perform Hoogle searches on the Hoogle API, and display the results. Selecting a result will visit the associated documentation. Pressing the Search button will perform the search at the Hoogle website.


  • Hoogle Embed has been tested in Chrome, Firefox and IE. Using IE Using IE 7 or below you may not see results unless the page being displayed is on the same server as the Hoogle instance (i.e. haskell.org), due to restrictions on cross domain AJAX requests. This limitation can probably be overcome with additional work, if people are interested.

  • Hoogle Embed degrades gracefully if the browser does not support Javascript, leaving just the search box.

  • Configuration options allow you to automatically add a prefix or suffix to the users search, for example adding +hoogle to search only the Hoogle API.

  • This feature works with either a custom Hoogle instance, or the standard version on haskell.org.



Using Hoogle Embed in your web page

To include Hoogle Embed on a web page, simply add the following piece of HTML:


<script type="text/javascript" src="http://haskell.org/hoogle/datadir/resources/jquery-1.4.2.js"></script>
<script type="text/javascript" src="http://haskell.org/hoogle/datadir/resources/hoogle.js"></script>
<form action="http://haskell.org/hoogle/" method="get">
<input type="text" name="hoogle" id="hoogle" accesskey="1" />
<input type="hidden" name="prefix" value="+base" />
<input type="submit" value="Search" />
</form>


To use a different Hoogle server change the action field of the form. To specify a prefix/suffix for all searches add an input field with the name prefix/suffix. For example, the above snippet only searches the base pacakge. By eliminating the prefix line it will search using the default Hoogle settings (the Haskell platform).

The Hoogle Embed feature is usable on any web page, but I think would be particularly effective on pages such as the Hackage page for a package, or for any Haddock documentation (perhaps when using a flag such as --hoogle-embed). I encourage anyone who is interested to submit patches to the relevant projects.

Hoogle Manual

I am currently considering the issue of documentation, and would welcome other peoples thoughts. Currently the Hoogle manual is hosted on the Haskell Wiki, but is somewhat out of date. For all other packages, I tend to write an HTML manual stored in the darcs repo, such as for hlint. There are advantages to both formats - the wiki can be easily edited by many people, but the darcs manual can be updated simultaneously with the code and is available offline (most Hoogle work is done on a train without internet access, so this issue is very relevant). My current thought is to remove the wiki page and move it's contents into darcs.

Edit: Fixed the Javascript links.

Edit 2: Hoogle Embed now works cross domain in IE 8 and above.

Sunday, January 16, 2011

Hoogle At 1.7 Million Searches

Summary: I detail some of the changes in today's Hoogle release; I outline future plans for Hoogle; I plot some statistics, noting that Hoogle has been used for 1.7 million searches.

New Features

Hoogle is a Haskell API search engine, which I've been working on since 2004. Today I updated the web version at http://haskell.org/hoogle, and uploaded a new version to Hackage. Since my last release I've been working on several new features:


  • Instant Search - in the top right corner you will see a link entitled "Instant is off". Click that link to turn instant search on, and then searches will be performed as you type. This feature is still experimental, but I already rely on it for my searches.

  • Visual Refresh - I've modified the style and layout, trying to improve the general feel, especially when used in conjunction with instant search. I added links to make the package filtering options more accessible and I collapse identical results available from different modules.

  • Database Update - thanks to Ian Lynagh and Ross Paterson I've been able to update all the Hoogle databases, including for the base package. In the future I hope to keep Hoogle continuously updated.



Future Plans

There are three big improvements I plan to make to Hoogle:


  • Better Data - Hoogle relies on data from Haddock, uploaded to Hackage, by Cabal. This release improves the data, but there are still further improvements to be made. There are several bugs in Haddock, and data for the base library is not yet available on Hackage. If Hoogle could integrate more closely with Cabal then Hoogle could search users local packages. Many of these problems require coordination between several projects, and any offers of help would be welcome. Some bugs: #80, #11, #339, #60, #183.

  • Better Search Syntax - the search syntax in Hoogle is acceptable, but isn't that close to other search engines, doesn't always mesh well with instant search and has a number of bugs. I intend to overhaul the search syntax, hopefully improving the feel of Hoogle. Some bugs: #34, #61, #398, #130.

  • Improved Database/Searching - type search needs to execute faster and give better results. By executing faster Hoogle will be able to search the whole of Hackage at once. Hoogle has gone through four entirely different iterations of type search already, and I have a design for the fifth version. Some bugs: #79, #324, #30, #336, #381.



Statistics

Hoogle logs the date and contents of each search, but stores no personally identifiable information. These statistics all relate to the number of searches made, not including blank searches or suggestions offered by the Firefox search plugin. In the time between adding a logging facility, and making it log the date (2009-Apr-24), there were 631930 searches. Since then there have been at least 1012414 searches, not taking into account about a month where logging was disabled. Generally, searches range between 1000 and 2500 a day.

Sunday, December 19, 2010

New Version of Hoogle (4.1)

I've just released a new version of Hoogle to both Hackage and to haskell.org/hoogle. Hoogle is a Haskell search engine that allows you to search for functions by either name or approximate type signature.

What's New


  • The first release in over a year, building with up to date packages and compilers.

  • Up to date library definitions for all of Hackage.

  • Searches the Haskell Platform by default.

  • Significant improvements when installing Hoogle locally.

  • Lots of additional small improvements.



Searching all of Hackage

Hoogle can now search all of Hackage. By default it will search the Haskell Platform, but you can search additional packages using +package-name, for example +tagsoup Tag a -> Bool. You can search both the platform and additional packages by including +default, for example ([a] -> (b, [a])) -> [a] -> [b] +split +default.

I'm still not sure what should be searched by default, and which collections of modules should be available, but I'm open to suggestions.

Installing Hoogle Locally

Many of the improvements to Hoogle are of specific benefit when installing Hoogle yourself, not using the web version. To install Hoogle:


cabal update
cabal install hoogle
hoogle data


The last step will download information and generate databases for the Haskell Platform. You can then run searches, such as hoogle filter -n10. Hoogle now uses cmdargs, so hoogle --help will detail some of the options available.

You can also run Hoogle as a web server by typing hoogle server. Now visit localhost in a web browser and you'll have the power of Hoogle on your computer. If you often work offline, you can run hoogle data --local and hoogle server --local to use documentation on your local machine where available.

What Now?

Hoogle is currently the spare time project I'm focusing on - there are lots of improvements I am intending to make. Hoogle 4.1 is about getting the code up to a standard that can be easily maintained, allowing future versions to deliver more features. Please try out Hoogle, report any bugs you find, and let me know your thoughts.

Sunday, December 12, 2010

Installing the Haskell network library on Windows

Summary: This post describes how to install the Haskell network library on Windows.

Update 2016: My current approach is here.

The network library used to be bundled with GHC. Unfortunately it was unbundled from the standard installer (in my opinion, a mistake), and people were required to either install it using Cabal (rather tricky) or switch to using the Haskell Platform (which is not suitable for power developers who want to test with newer/older GHC versions, or those who want to upgrade/downgrade network). This post describes how to install the library on Windows using Cabal.

First, install Cygwin. I selected lots of options (configure tools, auto conf, compilers) - but I'm not sure which are necessary.

Then start a Cygwin window and run:

WHICHGHC=`which ghc` && PATH=`dirname $WHICHGHC`/../mingw/bin:$PATH && cabal install network --configure-option --host=i386-unknown-mingw32 --global --enable-library-profiling


This configures network to use mingw32, and sets up the PATH so that mingw binaries from GHC are first, and get configured in. You can then use the network library as normal, without ever using Cygwin again. I have successfully executed this command on GHC 6.12.3 and 7.0.1.

Dependencies on foreign libraries are a problem for any cross platform language. Several years ago, installing Haskell libraries was a painful process - but Hackage and Cabal have made it impressively easy. The only remaining packages that are complex to install are those that bind to foreign libraries, most of which use configure scripts, which are not well suited to Windows. I hope over time even libraries with foreign dependencies will become easy to install.

Update: Ivan Perez suggests the alternative form:

WHICHGHC=`which ghc` && PATH=`dirname $WHICHGHC`/../mingw/bin:$PATH && cabal install network --configure-option --build=i386-unknown-mingw32 --configure-option --host=i686-pc-cygwin --global --enable-library-profiling

Thursday, October 14, 2010

Enhanced Cabal SDist

Summary: I wrote a little script on top of cabal sdist that checks for common mistakes.

Cabal is the standard way to distribute Haskell packages, and has significantly simplified the process of installing libraries. However, I often make mistakes when creating cabal distributions using sdist. One common problem is that if you don't include a file in your .cabal file it will not be put in the distribution package and the package will fail to build for other people, but if the file is available locally it will still work for you. To work around this problem, I often perform a cabal install immediately after I upload a cabal package. Last week I discovered a package that I'd requested to be uploaded had suffered the same fate (hws – from the fantastic Haskell Workshop paper on writing a scalable web server in Haskell), showing this mistake isn't specific to me.

Eric Kow often says that programmers spend too little time writing tools to help their workflow. In response to this observation I have created the "neil" tool, available in darcs from http://community.haskell.org/~ndm/darcs/neil - darcs get and then cabal install. One feature of this neil tool is neil sdist. The actions neil sdist performs are:


  • cabal check

  • cabal configure to a temporary directory

  • cabal sdist to a temporary directory

  • change to that temporary directory

  • cabal configure –Werror –fwarn-unused-imports

  • cabal build

  • cabal haddock –executables



The intention is that this sequence of actions will fail if anything bad would happen on a users machine. If the file fails to build then cabal build will fail. If the haddock fails to generate than cabal haddock will fail. If there would be warnings during build then –Werror will cause it to fail. If all these checks pass then the package is likely to install without problems (once the cabal test feature is present then that can be included, which will give even more assurance).

I have deliberately not uploaded the neil tool to Hackage, and have no intention of doing so. The name "neil" is not suitable for Hackage, and I intend to add specific actions to help my workflow. If anyone wants to take any of the actions included in this tool and break them out in to separate tools, roll them back into cabal itself etc, they are very welcome.

Taking Eric's advice, I have found that by automating aspects of my workflow I can take steps which were error prone, or verbose, and make them concise and accurate. With neil sdist I have eliminated an entire class of potential errors, with very little ongoing work.

Saturday, September 18, 2010

Three Closed GHC Bugs I Wish Were Open

Summary: I want three changes to the Haskell standard libraries. System.Info.isWindows should be added, Control.Monad.concatMapM should be added, and Control.Concurrent.QSem should work with negative quantities.

Over the last few hours I've been going through my inbox, trying to deal with some of my older emails. In that process, I've had to admit defeat on three GHC bugs that I'd left in my inbox to come back to. All these bugs relate to changes to the Haskell standard libraries, that were opened as bugs, and that got resolved as closed/wontfix. I will never get time to tackle these bugs, but perhaps someone will? The bugs are:

Add System.Info.isWindows - bug 1590


module System.Info where

-- | Check if the operating system is a Windows derivative. Returns True on
-- all Windows systems (Win95, Win98 ... Vista, Win7), and False on all others
isWindows :: Bool
isWindows = os == "mingw"


Currently the recognised way to test at runtime if your application is being run on Windows is:


import System.Info

.... = os == "mingw"


This is wrong for many reasons:


  • The return result of os is not an operating system, but a ported toolchain.

  • The result "mingw" does not imply that MinGW is installed on the computer.

  • String comparisons are unsafe and unchecked, a simple typo breaks this code.

  • In GHC this comparison will take place at runtime, even though the result is a constant.



The Haskell abstractions and command line tools for almost all non-Windows operating systems have converged to the point where most programs with operating system specific behaviour have two cases - one for Windows and one for everything else. It makes sense to directly support what is probably the most common usage of the os function, and to encourage people away from the C preprocessor where possible.

Add Control.Monad.concatMapM - bug 2042


module Control.Monad where

-- | The 'concatMapM' function generalizes 'concatMap' to arbitrary monads.
concatMapM :: (Monad m) => (a -> m [b]) -> [a] -> m [b]
concatMapM f xs = liftM concat (mapM f xs)


I've personally defined this function in binarydefer, catch, derive, hlint, hoogle, my website generator and yhc. There's even a copy in GHC. If a function has been defined identically that many times, it clear deserves to be in the standard library. We have mapM, filterM, zipWithM, but concatMapM is suspiciously absent.

Make Control.Concurrent.QSem work with negatives - bug 3159

The QSem module defines a quantity semaphore, where the quantity semaphores must be natural numbers. Attempts to construct semaphores with negative numbers raise an error. There is, however, a perfectly sensible and obvious interpretation if negative numbers are allowed. It is a shame that this module could provide total functions, which never raise an error, but does not. In addition, for some problems the use of negative quantity semaphores is more natural.

What Now?

I've removed all these bugs from my inbox, and invite someone else to take up the cause - I just don't have the time. Until these issues are resolved, I will test for Windows in a horrible way, define concatMapM whenever I start a new project, and lament the lack of generality in QSem. None of the issues is particularly serious, but all are slightly annoying.

Email etiquette: Today I've cleared about 50 emails from my inbox. Unfortunately my inbox remains big and unwieldy. If you ever email me, and I don't get back to you, email me again a week later. As long as you reply to the first message, Gmail will collapse the reply in to the original conversation, and there won't be any additional load on my inbox - it will just remind me that I should have dealt with your email. I apologise for any emails that have fallen through the cracks.

Monday, August 23, 2010

CmdArgs Example

Summary: A simple CmdArgs parser is incredibly simple (just a data type). A more advanced CmdArgs parser is still pretty simple (a few annotations). People shouldn't be using getArgs even for quick one-off programs.

A few days ago I went to the Haskell Hoodlums meeting - an event in London aimed towards people learning Haskell. The event was good fun, and very well organised - professional quality Haskell tutition for free by friendly people - the Haskell community really is one of Haskell's strengths! The final exercise was to write a program that picks a random number between 1 and 100, then has the user take guesses, with higher/lower hints. After writing the program, Ganesh suggested adding command line flags to control the minimum/maximum numbers. It's not too hard to do this directly with getArgs:


import System.Environment

main = do
[min,max] <- getArgs
print (read min, read max)


Next we discussed adding an optional limit on the number of guesses the user is allowed. It's certainly possible to extend the getArgs variant to take in a limit, but things are starting to get a bit ugly. If the user enters the wrong number of arguments they get a pattern match error. There is no help message to inform the user which flags the program takes. While getArgs is simple to start with, it doesn't have much flexibility, and handles errors very poorly. However, for years I used getArgs for all one-off programs - I found the other command line parsing libraries (including GetOpt) added too much overhead, and always required referring back to the documentation. To solve this problem I wrote CmdArgs.

A Simple CmdArgs Parser

To start using CmdArgs we first define a record to capture the information we want from the command line:


data Guess = Guess {min :: Int, max :: Int, limit :: Maybe Int} deriving (Data,Typeable,Show)


For our number guessing program we need a minimum, a maximum, and an optional limit. The deriving clause is required to operate with the CmdArgs library, and provides some basic reflection capabilities for this data type. Once we've written this data type, a CmdArgs parser is only one function call away:


{-# LANGUAGE DeriveDataTypeable #-}
import System.Console.CmdArgs

data Guess = Guess {min :: Int, max :: Int, limit :: Maybe Int} deriving (Data,Typeable,Show)

main = do
x <- cmdArgs $ Guess 1 100 Nothing
print x


Now we have a simple command line parser. Some sample interactions are:


$ guess --min=10
NumberGuess {min = 10, max = 100, limit = Nothing}

$ guess --min=10 --max=1000
NumberGuess {min = 10, max = 1000, limit = Nothing}

$ guess --limit=5
NumberGuess {min = 1, max = 100, limit = Just 5}

$ guess --help
The guess program

guess [OPTIONS]

-? --help Display help message
-V --version Print version information
--min=INT
--max=INT
-l --limit=INT


Adding Features to CmdArgs

Our simple CmdArgs parser is probably sufficient for this task. I doubt anyone will be persuaded to use my guessing program without a fancy iPhone interface. However, CmdArgs provides all the power necessary to customise the parser, by adding annotations to the input value. First, we can modify the parser to make it easier to add our annotations:


guess = cmdArgsMode $ Guess {min = 1, max = 100, limit = Nothing}

main = do
x <- cmdArgsRun guess
print x


We have changed Guess to use record syntax for constructing the values, which helps document what we are doing. We've also switched to using cmdArgsMode/cmdArgsRun (cmdArgs which is just a composition of those two functions) - this helps avoid any problems with capturing the annotations when running repeatedly in GHCi. Now we can add annotations to the guess value:


guess = cmdArgsMode $ Guess
{min = 1 &= argPos 0 &= typ "MIN"
,max = 100 &= argPos 1 &= typ "MAX"
,limit = Nothing &= name "n" &= help "Limit the number of choices"}
&= summary "Neil's awesome guessing program"


Here we've specified that min/max must be at argument position 0/1, which more closely matches the original getArgs parser - this means the user is always forced to enter a min/max (they could be made optional with the opt annotation). For the limit we've added a name annotation to say that we'd like the flag -n to map to limit, instead of using the default -l. We've also given limit some help text, which will be displayed with --help. Finally, we've given a different summary line to the program.

We can now interact with our new parser:


$ guess
Requires at least 2 arguments, got 0

$ guess 1 100
Guess {min = 1, max = 100, limit = Nothing}

$ guess 1 100 -n4
Guess {min = 1, max = 100, limit = Just 4}

$ guess -?
Neil's awesome guessing program

guess [OPTIONS] MIN MAX

-? --help Display help message
-V --version Print version information
-n --limit=INT Limit the number of choices


The Complete Program

For completeness sake, here is the complete program. I think for this program the most suitable CmdArgs parser is the simpler one initially written, which I have used here:


{-# LANGUAGE DeriveDataTypeable, RecordWildCards #-}

import System.Random
import System.Console.CmdArgs

data Guess = Guess {min :: Int, max :: Int, limit :: Maybe Int} deriving (Data,Typeable)

main = do
Guess{..} <- cmdArgs $ Guess 1 100 Nothing
answer <- randomRIO (min,max)
game limit answer

game (Just 0) answer = putStrLn "Limit exceeded"
game limit answer = do
putStr "Have a guess: "
guess <- fmap read getLine
if guess == answer then
putStrLn "Awesome!!!1"
else do
putStrLn $ if guess > answer then "Too high" else "Too low"
game (fmap (subtract 1) limit) answer


(The code in this post can be freely reused for any purpose, unless you are porting it to the iPhone, in which case I want 10% of all revenues.)

Monday, August 16, 2010

CmdArgs 0.2 - command line argument processing

I've just released CmdArgs 0.2 to Hackage. CmdArgs is a library for defining and parsing command lines. The focus of CmdArgs is allowing the concise definition of fully-featured command line argument processors, in a mainly declarative manner (i.e. little coding needed). CmdArgs also supports multiple mode programs, as seen in darcs and Cabal. For some examples of CmdArgs, please see the manual or the Haddock documentation.

For the last month I've been working on a complete rewrite of CmdArgs. The original version of CmdArgs did what I was hoping it would - it was concise and easy to use. However, CmdArgs 0.1 had lots of rough edges - some features didn't work together, there were lots of restrictions on which types of fields appear where, and it was hard to add new features. CmdArgs 0.2 is a ground up rewrite which is designed to make it easy to maintain and improve in the future.

The CmdArgs 0.2 API is incompatible with CmdArgs 0.1, for which I apologise. Some of the changes you will notice:


  • Several of the annotations have changed name (text has become help, empty has become opt).

  • Instead of writing annotations value &= a1 & a2, you write value &= a1 &= a2.

  • Instead of cmdArgs "Summary" [mode1], you write cmdArgs (mode1 &= summary "Summary"). If you need a multi mode program use the modes function.



All the basic principles have remained the same, all the old features have been retained, and translating parsers should be simple local tweaks. If you need any help please contact me.

Explicit Command Line Processor

The biggest change is the introduction of an explicit command line framework in System.Console.CmdArgs.Explicit. CmdArgs 0.1 is an implicit command line parser - you define a value with annotations from which a command line parser is inferred. Unfortunately there was not complete separation between determining what parser the user was hoping to define, and then executing it. The result was that even at the flag processing stage there were still complex decisions being made based on type. CmdArgs 0.2 has a fully featured explicit parser that can be used separately, which can process command line flags and display help messages. Now the implicit parser first translates to the explicit parser (capturing the users intentions), then executes it. The advantages of having an explicit parser are substantial.


  • It is possible to translate the implicit parser to an explicit parser (cmdArgsMode), which makes testing substantially easier. As a result CmdArgs 0.2 has far more tests.

  • I was able to write the CmdArgs command line itself in CmdArgs. This command line is a multiple mode explicit parser, which has many sub modes defined by implicit parsers.

  • The use of explicit parsers also alleviates one of the biggest worries of users, the impurity. Only the implicit parser relies on impure functions to extract annotations. In particular, you can create the explicit parser once, then rerun it multiple times, without worrying that GHC will optimise away the annotations.

  • Once you have an explicit parser, you can modify it afterwards - for example programmatically adding some flags.

  • The explicit parser better separates the internals of the program, making each stage simpler.



The introduction of the explicit parser was a great idea, and has dramatically improved CmdArgs. However, there are still some loose ends. The translation from implicit to explicit is a multi-stage translation, where each stage infers some additional information. While this process works, it is not very direct - the semantics of an annotation are hard to determine, and there are ordering constrains on these stages. It would be much better if I could concisely and directly express the semantics of the annotations, which is something I will be thinking about for CmdArgs 0.3.

GetOpt Compatibility

While the intention is that CmdArgs users write implicit parsers, it is not required. It is perfectly possible to write explicit parsers directly, and benefit from the argument processing and help text generation. Alternatively, it is possible to define your own command line framework, which is then translated in to an explicit parser. CmdArgs 0.2 now includes a GetOpt translator, which presents an API compatible with GetOpt, but operates by translating to an explicit parser. I hope that other people writing command line frameworks will consider reusing the explicit parser.

Capturing Annotations

As part of the enhanced separation of CmdArgs, I have extracted all the code that captures annotations, and made it more robust. The essential operation is now &= which takes a value and attaches an annotation. (x &= a) &= b can then be used to attach the two annotations a and b (the brackets are optional). Previously the capturing of annotations and processing of flags was interspersed, meaning the entire library was impure - now all impure operations are performed inside capture. The capturing framework is not fully generic (that would require module functors, to parameterise over the type of annotation), but otherwise is entirely separate.

Consistentency

One of the biggest changes for users should be the increase in consistency. In CmdArgs 0.1 certain annotations were bound to certain types - the args annotation had to be on a [String] field, the argPos annotation had to be on String. In the new version any field can be a list or a maybe, of any atomic type - including Bool, Int/Integer, Double/Float and tuples of atomic types. With this support it's trivial to write:


data Sample = Sample {size :: Maybe (Int,Int)}


Now you can run:


$ sample
Sample {size = Nothing}

$ sample --size=1,2
Sample {size = Just (1,2)}

$ sample --size=1,2 --size=3,4
Sample {size = Just (3,4)}


Hopefully this increase in consistency will make CmdArgs much more predictable for users.

Help Output

The one thing I'm still wrestling with is the help output. While the help output is reasonably straightforward for single mode programs, I am still undecided how multiple mode programs should be displayed. Currently CmdArgs displays something I think is acceptable, but not optimal. I am happy to take suggestions for how to improve the help output.

Conclusion

CmdArgs 0.1 was an experiment - is it possible to define concise command line argument processors? The result was a working library, but whose potential for enhancement was limited by a lack of internal separation. CmdArgs 0.2 is a complete rewrite, designed to put the ideas from CmdArgs 0.2 into practical use, and allow lots of scope for further improvements. I hope CmdArgs will become the standard choice for most command line processing tasks.

Saturday, July 10, 2010

Rethinking Supercompilation

I have written a paper building on my Supero work that has been accepted to ICFP 2010. Various people have asked for copies of the paper, so I have put the current version online. This version will be removed in about three weeks and replaced with the final version, although the linked copy has nearly all the changes suggested by the reviewers. The abstract is:

Supercompilation is a program optimisation technique that is particularly effective at eliminating unnecessary overheads. We have designed a new supercompiler, making many novel choices, including different termination criteria and handling of let bindings. The result is a supercompiler that focuses on simplicity, compiles programs quickly and optimises programs well. We have benchmarked our supercompiler, with some programs running more than twice as fast than when compiled with GHC.


I've also uploaded a corresponding package to Hackage, but that code should be considered an early version - I intend to revise it before ICFP, to make it easier to run (currently I change the options by editing the source code) and include all the benchmarks. I don't recommend downloading or using the current version, and won't be supporting it in any way, but it's there for completeness.

In the near future I will be posting more general discussions about supercompilation, and about the work covered in this paper. In the meantime, if you find any mistakes in the paper, please mention them in the comments!

PS. Currently community.haskell.org is down, but I have uploaded the paper there anyway. It should be present when the site recovers.

Sunday, April 25, 2010

Dangerous Primes - Why Uniplate Doesn't Contain transform'

The Uniplate library contains many traversal operations, some based on functions in SYB (Scrap Your Boilerplate). SYB provides everywhere for bottom-up traversals and everywhere' for top-down traversals. Uniplate provides transform for bottom-up traversals, but has no operation similar to everywhere'. This article explains why I didn't include a transform' operation, and why I believe that most uses of everywhere' are probably incorrect.

The transform operation applies a function to every node in a tree, starting at the bottom and working upwards. To give a simple example:


data Exp = Lit Int | Add Exp Exp | Mul Exp Exp

f (Mul (Lit 1) x) = x
f (Mul (Lit 3) x) = Add x (Add x x)
f x = x


Calling transform f on the input 3 * (1 * 2) gives 2 + (2 + 2). We can write transform in terms of the Uniplate operation descend, which applies a function to every child node:


transform f x = f (descend (transform f) x)


On every application of f the argument always consists of a root node which has not yet been processed, along with child nodes that have been processed. My thesis explains how we can guarantee a transform reaches a fixed point, by calling f again before every constructor on the RHS of any clause:


f (Mul (Lit 1) x) = x
f (Mul (Lit 3) x) = f (Add x (f (Add x x)))
f x = x


Now transform f is guaranteed to reach a fixed point. The transform operation is predictable, and naturally defines bottom-up transformations matching the users intention. Unfortunately, the ordering and predictability of transform' is significantly more subtle. We can easily define transform':


transform' f x = descend (transform' f) (f x)


Here the transformation is applied to every child of the result of f. With transform every node is processed exactly once, but with transform' some nodes are processed multiple times, and some are not processed at all. The first clause of f, which returns x, does not result in the root of x being processed. Similarly, our second cause returns two levels of constructor, causing the inner Add to be both generated and then processed.

When people look at transform' the intuitive feeling tends to be that all the variables on the RHS will be processed (i.e. x), which in many cases mostly matches the behaviour of transform'. Being mostly correct means that many tests work, but certain cases fail - with our function f, the first example works, but 1 * (1 * 1) results in 1 * 1. The original version of Uniplate contained transform', and I spent an entire day tracking down a bug whose cause turned out to be a function whose RHS was just a variable, much like the first clause of f.

Before describing the solution to top-down transformations, it's interesting to first explore where top-down transformations are necessary. I have identified two cases, but there many be more. Firstly, top-down transformations are useful when one LHS is contained within another LHS, and you wish to favour the larger LHS. For example:


f (Mul (Add _ _) _) = ...
f (Add _ _) = Mul ...


Here the second LHS is contained within the first. If we perform a bottom-up transformation then the inner Add expression will be transformed to Mul, and the first clause will never match. Changing to a top-down transformation allows the larger rule to match first.

Secondly, top-down transformations are useful when some information about ancestors is accumulated as you proceed downwards. The typical example is a language with let expressions which builds up a set of bindings as it proceeds downwards, these bindings then affect which transformations are made. Sadly, transform' cannot express such a transformation.

The solution to both problems is to use the descend operation, and explicitly control the recursive step. We can rewrite the original example using descend:


f (Mul (Lit 1) x) = f x
f (Mul (Lit 3) x) = Add (f x) (Add (f x) (f x))
f x = descend f x


Here we explicitly call f to continue the transformation. The intuition that all variables are transformed is now stated explicitly. In this particular example we can also common-up the three subexpressions f x in the second clause, giving a more efficient transformation. If needed, we can add an extra argument to f to pass down information from the ancestors.

After experience with Uniplate I decided that using transform'/everywhere' correctly was difficult. I looked at all my uses of transform' and found that a few of them had subtle bugs, and in most cases using transform would have done exactly the same job. I looked at all the code on Hackage (several years ago) and found only six uses of everywhere', all of which could be replaced with everywhere without changing the meaning. I consider top-down transformations in the style of everywhere' to be dangerous, and strongly recommend using operations like descend instead.


Upcoming Workshops

Are you interested in either generics programming or Haskell? Are you going to ICFP 2010? Why not:

Submit a paper to the Workshop on Generic Programming - Generic programming is about making programs more adaptable by making them more general. This workshop brings together leading researchers and practitioners in generic programming from around the world, and features papers capturing the state of the art in this important area.

Offer a talk at the Haskell Implementors Workshop - an informal gathering of people involved in the design and development of Haskell implementations, tools, libraries, and supporting infrastructure.

I'm on the program committee for both, and look forward to receiving your contributions.

Wednesday, April 07, 2010

File Recovery with Haskell

Haskell has long been my favoured scripting language, and in this post I thought I'd share one of my more IO heavy scripts. I have an external hard drive, that due to regular dropping, is somewhat unreliable. I have a 1Gb file on this drive, which I'd like to copy, but is partly corrupted. I'd like to copy as much as I can.

In the past I've used JFileRecovery, which I thoroughly recommend. The basic algorithm is that it copies the file in chunks, and if a chunk copy exceeds a timeout it is discarded. It has a nice graphical interface, and some basic control over timeout and block sizes. Unfortunately, JFileRecovery didn't work for this file - it has three basic problems:


  1. The timeout sometimes fails to stop the IO, causing the program to hang.

  2. If the copy takes too long, it sometimes gives up before the end of the file.

  3. If the block size is too small it takes forever, if it is too large it drops large parts of the file.



To recover my file I needed something better, so wrote a quick script in Haskell. The basic algorithm is to copy the the file in 10Mb chunks. If any chunk fails to copy, I split the chunk and retry it after all other pending chunks. The result is that the file is complete after the first pass, but the program then goes back and recovers more information where it can. I can terminate the program at any point with a working file, but waiting longer will probably recover more of the file.

I have included the script at the bottom of this post. I ran this script from GHCi, but am not going to turn it in to a proper program. If someone does wish to build on this script please do so (I hereby place this code in the public domain, or if that is not possible then under the ∀ n . BSD n licenses).

The script took about 15 minutes to write, and makes use of exceptions and file handles - not the kind of program traditionally associated with Haskell. A lot of hard work has been spent polishing the GHC runtime, and the Haskell libraries (bytestring, exceptions). Now this work has been done, slotting together reasonably complex scripts is simple.


{-# LANGUAGE ScopedTypeVariables #-}

import Data.ByteString(hGet, hPut)
import System.IO
import System.Environment
import Control.Monad
import Control.Exception


src = "file on dodgy drive (source)"
dest = "file on safe drive (destination)"

main :: IO ()
main =
withBinaryFile src ReadMode $ \hSrc ->
withBinaryFile dest WriteMode $ \hDest -> do
nSrc <- hFileSize hSrc
nDest <- hFileSize hDest
when (nSrc /= nDest) $ hSetFileSize hDest nSrc
copy hSrc hDest $ split start (0,nSrc)


copy :: Handle -> Handle -> [(Integer,Integer)] -> IO ()
copy hSrc hDest [] = return ()
copy hSrc hDest chunks = do
putStrLn $ "Copying " ++ show (length chunks) ++ " of at most " ++ show (snd $ head chunks)
chunks <- forM chunks $ \(from,len) -> do
res <- Control.Exception.try $ do
hSeek hSrc AbsoluteSeek from
hSeek hDest AbsoluteSeek from
bs <- hGet hSrc $ fromIntegral len
hPut hDest bs
case res of
Left (a :: IOException) -> do putChar '#' ; return $ split (len `div` 5) (from,len)
Right _ -> do putChar '.' ; return []
putChar '\n'
copy hSrc hDest $ concat chunks

start = 10000000
stop = 1000

split :: Integer -> (Integer,Integer) -> [(Integer,Integer)]
split i (a,b) | i < stop = []
| i >= b = [(a,b)]
| otherwise = (a,i) : split i (a+i, b-i)


There are many limitations in this code, but it was sufficient to recover my file quickly and accurately.

Saturday, January 23, 2010

Optimising HLint

HLint is a tool for suggesting improvements to Haskell code. Recently I've put some effort in to optimisation and HLint is now over 20 times faster. The standard benchmark (running HLint over the source code of HLint) has gone from 30 seconds to just over 1 second. This blog post is the story of that optimisation, the dead ends I encountered, and the steps I took. I've deliberately included reasonable chunks of code in this post, so interested readers can see the whole story - less technical readers should feel free to skip them. The results of the optimisation are all available on Hackage, as new versions of hlint, uniplate and derive.

Before I start, I'd like to share my five guiding principles of optimisation:


  • Tests - make sure you have tests, so you don't break anything while optimising.

  • Profile - if you don't profile first, you are almost certainly optimising the wrong thing.

  • Necessity - only start the optimisation process if something is running too slowly.

  • Benchmark - use a sensible and representative test case to benchmark, to make sure you optimise the right thing.

  • Optimising - to make a function faster, either call it less, or write it better.



Below are the steps in the optimisation, along with their speed improvement.


Special support for Rational in Uniplate.Data, 30s to 10s

HLint uses Uniplate extensively. HLint works over large abstract syntax trees, from the library haskell-src-exts (HSE), so a generics library is essential. There are two main variants of Uniplate - Data builds on the Scrap Your Boilerplate (SYB) instances, and Direct requires special instances. HLint uses the Data variant, as it requires no instances to be written.

One of the advantages of Uniplate is that it generally outperforms most generics libraries. In particular, the variant written on top of Data instances is often many times faster than using SYB directly. The reason for outperforming SYB is documented in my PhD thesis. The essential idea is that Uniplate builds a "hit table", a mapping noting which types can be contained within which other types - e.g. that there is potentially an Int inside Either String [Int], but there isn't an Int inside String. By consulting this mapping while traversing a value, Uniplate is able to skip large portions, leading to an efficiency improvement.

When computing the hit table it is necessary for Uniplate to create dummy values of each type, which it then traverses using SYB functions. To create dummy values Uniplate uses undefined, unfortunately given the definition data Foo = Foo !Int the value Foo undefined will be forced due to the strictness annotation, and the code will raise an error - as described in bug 243. Uniplate 1.2 had a special case for Rational, which is the only type with strict components contained within HSE. Uniplate 1.3 fixed this problem more generally by catching the exception and turning off the hit table facility on such types. Unfortunately this caused Uniplate 1.3 to turn off the hit table for HSE, causing HLint to run three times slower.

The fix was simple, and pragmatic, but not general. In Uniplate 1.4 I reinstated the special case for Rational, so now HLint makes use of the hit table, and goes three times faster. A more general solution would be to manufacture dummy values for certain types (it's usually an Int or Integer that is a strict component), or to create concrete dummy values using SYB. It's interesting to observe that if HLint used SYB as it's generics library, it would not be using the hit table trick, and would run three times slower.


Use Uniplate.Direct, 10s to 5s, reverted

Uniplate also provides a Direct version, which performs better, but requires instances to be written. In order to further improve the speed of HLint I decided to try the Direct version. The biggest hurdle to using the Direct version is that many instances need to be generated, in the case of HLint it required 677. The first step was to modify the Derive tool to generate these instances (which Derive 2.1 now does), and to write a small script to decide which instances were necessary. With these instances in place, the time dropped to 5 seconds.

Unfortunately, the downside was that compilation time skyrocketed, and the instances are very specific to a particular version of HSE. While these problems are not insurmountable, I did not consider the benefit to be worthwhile, so reverted the changes. It's worth pointing out that most users of Uniplate won't require so many instances to use the Direct versions, and that a program can be switched between Direct and Data versions without any code changes (just a simple import). I also considered the possibility of discovering which Uniplate instances dominated and using the Direct method only for those - but I did not investigate further.


Add and optimise eqExpShell, 10s to 8s

The next step was to profile. I compiled and ran HLint with the following options:


ghc --make -O1 -prof -auto-all -o hlint
hlint src +RTS -p


Looking at the profiling output, I saw that the function unify took up over 60% of the execution time:


unify :: NameMatch -> Exp -> Exp -> Maybe [(String,Exp)]
unify nm (Do xs) (Do ys) | length xs == length ys = concatZipWithM (unifyStmt nm) xs ys
unify nm (Lambda _ xs x) (Lambda _ ys y) | length xs == length ys = liftM2 (++) (unify nm x y) (concatZipWithM unifyPat xs ys)
unify nm x y | isParen x || isParen y = unify nm (fromParen x) (fromParen y)
unify nm (Var (fromNamed -> v)) y | isUnifyVar v = Just [(v,y)]
unify nm (Var x) (Var y) | nm x y = Just []
unify nm x y | ((==) `on` descend (const $ toNamed "_")) x y = concatZipWithM (unify nm) (children x) (children y)
unify nm _ _ = Nothing


The function unify is an essential part of the rule matching in HLint, and attempts to compare a rule to a target expression, and if successful returns the correct substitution. Each rule is compared to every expression in all files, which means that unify is called millions of times in a normal HLint run. Looking closely, my first suspicion was the second line from the bottom in the guard - the call to descend and (==). This line compares the outer shell of two expressions, ignoring any inner expressions. It first uses the Uniplate descend function to insert a dummy value as each subexpression, then compares for equality. To test my hypothesis that this method was indeed the culprit I extracted it to a separate function, and modified unify to call it:


eqExpShell :: Exp_ -> Exp_ -> Bool
eqExpShell = (==) `on` descend (const $ toNamed "_")


I reran the profiling, and now all the time was being spent in eqExpShell. My first thought was to expand out the function to not use Uniplate. I quickly rejected that idea - there are expressions within statements and patterns, and to follow all the intricacies of HSE would be fragile and verbose.

The first optimisation I tried was to replace toNamed "_", the dummy expression, with something simpler. The toNamed call expands to many constructors, so instead I used Do an [] (an is a dummy source location), which is the simplest expression HSE provides. This change had a noticeable speed improvement.


eqExpShell :: Exp_ -> Exp_ -> Bool
eqExpShell = (==) `on` descend (const $ Do an [])


My second thought was to add a quick test, so that if the outer constructors were not equal then the expensive test was not tried. Determining the outer constructor of a value can be done by calling show then only looking at the first word (assuming a sensible Show instance, which HSE has).


eqExpShell :: Exp_ -> Exp_ -> Bool
eqExpShell x y =
((==) `on` constr) x y &&
((==) `on` descend (const $ Do an [])) x y
where constr = takeWhile (not . isSpace) . show


This change had a bigger speed improvement. I found that of the 1.5 million times eqExpShell was called, the quick equality test rejected 1 million cases.

My next thought was to try replacing constr with the SYB function toConstr. There was no noticeable performance impact, but the code is neater, and doesn't rely on the Show instance, so I stuck with it. After all these changes HLint was 2 seconds faster, but eqExpShell was still the biggest culprit on the profiling report.

Write eqExpShell entirely in SYB, 8s to 8s, reverted

My next thought was to rewrite eqExpShell entirely in SYB functions, not using the Eq instance at all. The advantages of this approach would be that I can simply disregard all subexpressions, I only walk the expression once, and I can skip source position annotations entirely. Starting from the geq function in SYB, I came up with:


data Box = forall a . Data a => Box a

eqExpShellSYB :: Exp_ -> Exp_ -> Bool
eqExpShellSYB = f
where
f :: (Data a, Data b) => a -> b -> Bool
f x y = toConstr x == toConstr y &&
and (zipWith g (gmapQ Box x) (gmapQ Box y))

g (Box x) (Box y) = tx == typeAnn || tx == typeExp || f x y
where tx = typeOf x

typeAnn = typeOf an
typeExp = typeOf ex


Unfortunately, this code takes exactly the same time as the previous version, despite being significantly more complex. My guess is that toConstr is not as fast as the Eq instance, and that this additional overhead negates all the other savings. I decided to revert back to the simpler version.

Call eqExpShell less, 8s to 4s

Having failed to optimise eqExpShell further, I then thought about how to call it less. I added a trace and found that of the 1.5 million calls, in 1.3 million times at least one of the constructors was an App. Application is very common in Haskell programs, so this is not particularly surprising. By looking back at the code for unify I found several other constructors were already handled, so I added a special case for App.


unify nm (App _ x1 x2) (App _ y1 y2) = liftM2 (++) (unify nm x1 y1) (unify nm x2 y2)


It is easy to show that if an App (or any specially handled constructor) is passed as either argument to eqExpShell then the result will be False, as if both shells had been equal a previous case would have matched. Taking advantage of this observation, I rewrote the line with the generic match as:


unify nm x y | isOther x && isOther y && eqExpShell x y = concatZipWithM (unify nm) (children x) (children y)
where
isOther Do{} = False
isOther Lambda{} = False
isOther Var{} = False
isOther App{} = False
isOther _ = True


With this change the eqExpShell function was called substantially less, it disappeared from the profile, and the speed improved to 4 seconds.

Fix Uniplate bug, 4s to 1.3s

The next step was to rerun the profiling. However, the results were very confusing - almost 70% of the execution time was recorded to three CAF's, while I could see no obvious culprit. I reran the profiler with the -caf-all flag to more precisely report the location of CAF's, and was again confused - the optimiser had rearranged the functions to make -caf-all useless. I then reran the profiler with optimisation turned off using -O0 and looked again. This time the profiling clearly showed Uniplate being the source of the CAF's. The hit table that Uniplate creates is stored inside a CAF, so was an obvious candidate.

Turning back to Uniplate, I attempted to reproduce the bug outside HLint. I enhanced the benchmarking suite by adding a method to find all the String's inside very small HSE values. The standard Uniplate benchmarks are for testing the performance of running code, and I had neglected to check the creation of the hit table, assuming it to be negligible.


testN "Module" $ Module ssi Nothing [] [] []
testN "Decl" $ FunBind ssi []
testN "Exp" $ Do ssi []
testN "Pat" $ PWildCard ssi

testN :: Biplate a String => String -> a -> IO ()
testN msg x = do
t <- timer $ evaluate $ length (universeBi x :: [String])
putStrLn $ "HSE for " ++ msg ++ " takes " ++ dp2 t ++ "s"


My initial worry was that at 2 decimal places I was likely to see 0.00 for all values. However, that turned out not to be a problem! What I saw was:


HSE for Module takes 0.54
HSE for Decl takes 0.86
HSE for Exp takes 2.54
HSE for Pat takes 0.32


These results surprised me. In particular, the hit table from Exp to String is a subset of the Module one, so should always be faster. The computation of the hit table is reasonably complex, and I was unable to isolate the problem. The tricky part of the hit table is that it is necessary to take the fixed point of the transitive closure of reachability - I had tried to keep track of recursive types and reach a fixed point with the minimal number of recomputations. I clearly failed, and probably had an exponential aspect to the algorithm that under certain circumstances caused ridiculously bad behaviour.

Rather than try to diagnose the bug, I decided instead to rethink the approach, and simplify the design. In particular, the fixed point of the transitive closure is now written as:


fixEq trans (populate box)


Where populate finds the immediate children of a constructor, trans takes the transitive closure based on the current state, and fixEq takes the fixed point. Using this new simpler design I was also able to compute which types contained with types recursively and cache it, meaning that now computing the hit table for Module not only computes the hit table for Exp, but does so in a way that means the result can be reused when asking about Exp. After rewriting the code I reran the benchmark:


HSE for Module takes 0.03
HSE for Decl takes 0.00
HSE for Exp takes 0.00
HSE for Pat takes 0.00


I had hoped that the rewrite would fix the performance problems, and it did. I have not diagnosed the original performance bug, but at 0.03 seconds I was satisfied. I have now released Uniplate 1.5 with the revised hit table code. With this change, the time for HLint drops to 1.3 seconds and all the CAF's went away from the profile.


Sharing computation, 1.3s to 1.2s

At this point, I was happy to finish, but decided to profile just one last time. The top function in the list was matchIdea:


matchIdea :: NameMatch -> Setting -> Exp_ -> Maybe Exp_
matchIdea nm MatchExp{lhs=lhs,rhs=rhs,side=side} x = do
u <- unify nm (fmap (const an) lhs) (fmap (const an) x)
u <- check u
guard $ checkSide side u
let rhs2 = subst u rhs
guard $ checkDot lhs rhs2
return $ unqualify nm $ dotContract $ performEval rhs2


This function first strips both the rule (lhs) and the expression (x) of their source position information to ensure equality works correctly. However, both the rules and expressions are reused multiple times, so I moved the fmap calls backwards so each rule/expression is only ever stripped of source position information once. With this change the runtime was reduced to 1.2 seconds.


Final Results

After all that effort, I reran the profile results and got:


parseString HSE.All 16.2 17.7
matchIdea Hint.Match 14.4 1.6
eqExpShellSlow HSE.Eq 9.2 11.4
listDecl Hint.List 6.1 4.1
lambdaHint Hint.Lambda 5.1 5.6
bracketHint Hint.Bracket 4.1 6.4
hasS Hint.Extensions 4.1 5.0
monadHint Hint.Monad 4.1 2.9
~= HSE.Match 4.1 2.5
isParen HSE.Util 3.1 0.0


Now the largest contributor to the HLint runtime is the parsing of Haskell files. There are no obvious candidates for easy optimisations, and the code runs sufficiently fast for my purposes.

Conclusions

There is still some scope for optimisation of HLint, but I leave that for future work. One possible avenue for exploration would be turning on selected packages of hints, to see which one takes the most time - profiling on a different measure.

In optimising HLint I've found two issues in Uniplate, the first of which I was aware of, and the second of which came as a total surprise. These optimisations to Uniplate will benefit everyone who uses it. I have achieved the goal of optimising HLint, simply by following the profile reports, and as a result HLint is now substantially faster than I had ever expected.

Footnote: I didn't actually profile first, as I knew that a performance regression was caused by the upgrade to Uniplate 1.3, so knew where to start looking. Generally, I would start with a profile.

Thursday, January 14, 2010

Better .ghci files

A few days ago I posted about my plan to use .ghci files for all my projects. I am now doing so in at least five projects, and it's working great. There were two disadvantages: 1) every command had to be squeezed on to a single line; 2) some names were introduced into the global namespace. Thanks to a hint from doliorules, about :{ :} I can eliminate these disadvantages.

Let's take the previous example from HLint's .ghci file:


let cmdHpc _ = return $ unlines [":!ghc --make -isrc -i. src/Main.hs -w -fhpc -odir .hpc -hidir .hpc -threaded -o .hpc/hlint-test",":!del hlint-test.tix",":!.hpc\\hlint-test --help",":!.hpc\\hlint-test --test",":!.hpc\\hlint-test src --report=.hpc\\hlint-test-report.html +RTS -N3",":!.hpc\\hlint-test data --report=.hpc\\hlint-test-report.html +RTS -N3",":!hpc.exe markup hlint-test.tix --destdir=.hpc",":!hpc.exe report hlint-test.tix",":!del hlint-test.tix",":!start .hpc\\hpc_index_fun.html"]
:def hpc cmdHpc


It work's, but it's ugly. However, it can be rewritten as:


:{
:def hpc const $ return $ unlines
[":!ghc --make -isrc -i. src/Main.hs -w -fhpc -odir .hpc -hidir .hpc -threaded -o .hpc/hlint-test"
,":!del hlint-test.tix"
,":!.hpc\\hlint-test --help"
,":!.hpc\\hlint-test --test"
,":!.hpc\\hlint-test src --report=.hpc\\hlint-test-report.html +RTS -N3"
,":!.hpc\\hlint-test data --report=.hpc\\hlint-test-report.html +RTS -N3"
,":!hpc.exe markup hlint-test.tix --destdir=.hpc"
,":!hpc.exe report hlint-test.tix"
,":!del hlint-test.tix"
,":!start .hpc\\hpc_index_fun.html"]
:}


The :{ :} notation allows multi-line input in GHCi. GHCi also allows full expressions after a :def. Combined, we now have a much more readable .ghci file.

Saturday, January 09, 2010

Using .ghci files to run projects

I develop a reasonable number of different Haskell projects, and tend to switch between them regularly. I often come back to a project after a number of months and can't remember the basics - how to load it up, how to test it. Until yesterday, my technique was to add a ghci.bat file to load the project, and invoke the tests with either :main test or :main --test. For some projects I also had commands to run hpc, or perform profiling. Using .ghci files, I can do much better.

All my projects are now gaining .ghci files in the root directory. For example, the CmdArgs project has:


:set -w -fwarn-unused-binds -fwarn-unused-imports
:load Main

let cmdTest _ = return ":main test"
:def test cmdTest


The first line sets some additional warnings. I usually develop my projects in GHCi with lots of useful warnings turned on. I could include these warnings in the .cabal file, but I'd rather have them when developing, and not display them when other people are installing.

The second line loads the Main.hs file, which for CmdArgs is the where I've put the main tests.

The last two lines define a command :test which when invoked just runs :main test, which is how I run the test for CmdArgs.

To load GHCi with this configuration file I simply change to the directory, and type ghci. It automatically loads the right files, and provides a :test command to run the test suite.

I've also converted the HLint project to use a .ghci file. This time the .ghci file is slightly different, but the way I load/test my project is identical:


:set -fno-warn-overlapping-patterns -w -fwarn-unused-binds -fwarn-unused-imports
:set -isrc;.
:load Main

let cmdTest _ = return ":main --test"
:def test cmdTest

let cmdHpc _ = return $ unlines [":!ghc --make -isrc -i. src/Main.hs -w -fhpc -odir .hpc -hidir .hpc -threaded -o .hpc/hlint-test",":!del hlint-test.tix",":!.hpc\\hlint-test --help",":!.hpc\\hlint-test --test",":!.hpc\\hlint-test src --report=.hpc\\hlint-test-report.html +RTS -N3",":!.hpc\\hlint-test data --report=.hpc\\hlint-test-report.html +RTS -N3",":!hpc.exe markup hlint-test.tix --destdir=.hpc",":!hpc.exe report hlint-test.tix",":!del hlint-test.tix",":!start .hpc\\hpc_index_fun.html"]
:def hpc cmdHpc


The first section turns on/off the appropriate warnings, then sets the include path and loads the main module.

The second section defines a command named :test, which runs the tests.

The final section defines a command named :hpc which runs hpc and pops up a web browser with the result. Unfortunately GHC requires definitions entered in a .ghci file to be on one line, so the formatting isn't ideal, but it's just a list of commands to run at the shell.

Using a .ghci file for all my projects has a number of advantages:


  • I have a consistent interface for all my projects.

  • Typing :def at the GHCi prompt says which definitions are in scope, and thus which commands exist for this project.

  • I've eliminated the Windows specific .bat files.

  • The .ghci file mechanism is quite powerful - I've yet to explore it fully, but could imagine much more complex commands.



Update: For a slight improvement on this technique see this post.

Thanks to Gwern Branwen for submitting a .ghci file for running HLint, and starting my investigation of .ghci files.